arthain wrote:Don't be fooled, a magic level doesn't cost 35pt. When you buy a lvl1 or lv3 you are paying much more than 35 per level. Yes, even-numbered levels are priced at 35pt. That's the reason why you almost never see a lv3.
The ability to use magic is 35pts, this isn't something that can be debated, the other points are for the stats that keep him alive, bar his actual stat line, all of these additional increases are optional. Please do not go down this route of trying to say magic users are properly priced, they are not. It's hardly as if magic users went up in price with 8th ed! The magic system has changed a lot since 6th ed and we are still using the same pricing system.
Purple sun is imbalanced in a sense that it cripples some armies while barely scratching others, as I already acknowledged. This is coupled with a poorly though-out Lore attribute. However on a general look, PS is not OP, when you consider how crap it is against certain other armies. It is just Rock-Paper-Scissors. Nurgle Vortex, Black Magic Vortex, Final Transmu, Dwellers, Bad Moon... Those are much more stable against all armies. This spells counter the big units play style while being very inefficient against MSU. The presence of this spells balances list design to a point where the units are not big enough to suffer too much from one of this spells, but not small enough to not being useful (something around 25-50 models depending on the unit)
I know how crap it is against my WoC, i still acknowledge that it can pretty much ruin a gaming experience for someone. I know on the few occasion's I have ran my Dark Elfs with lore of death its not been an enjoyable experience for either person. In reality, these spells don't balance list design, all they really do is contribute to the rock, paper scissors of warhammer. At the end of the day, not everyone uses death, at tournament you might encounter it twice, if you happen to come across it and your using a low I value then just grin and bear it (which seems the more common thing). Then of course, unless you have every wizard on death, you can't guarantee you'll even roll it, so again, it isn't actually a good counter. Its just one of those great ones that will turn certain games very one sided and be useless in others. It's pretty much the same with all most of the number 6 spells.
If you think a player is getting more VPs than what he's losing when he IFs (which encourages going for the IF), that's probably because you are giving him a chubby target.
An old boss of mine once said, assumptions are the mother of all erk ups, its very appropriate now.