Wraithguard warp cannon

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nick garai
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Wraithguard warp cannon

Postby nick garai » Sat Jul 23, 2016 8:47 pm

Does anyone know if the Wraithguard warp cannon still automatically kills a target without the target getting a save? Is there any unit in 40k that gets a save against the Wraithguard gun? Is there any exceptions to this rule?

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Squidmaster
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Re: Wraithguard warp cannon

Postby Squidmaster » Sat Jul 30, 2016 2:00 pm

I think there's a little confusion because Wraithguard don't have "Warp Cannons".
What they have are Wraithcannons and D-Scythes, which are D weapons.

Both are AP2, so noboy is getting any saves against them, but Invulnerable and Cover saves can be taken unless they roll a result of 6 on the D chart. Feel no Pain does work against this though, as Feel No Pain is not a save. So units with really good Feel No Pain rolls would be good.
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IronMantis
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Re: Wraithguard warp cannon

Postby IronMantis » Wed Aug 10, 2016 9:05 pm

FNP does not work on a 6 as a 6 result is remove from play.
Bad luck and dicey results, meh it happens.
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SquirrelMaster
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Re: Wraithguard warp cannon

Postby SquirrelMaster » Wed Aug 10, 2016 10:06 pm

I don't have the Eldar codex, but if it's just a Destroyer Weapon:

Feel No Pain doesn't work against any D weapon, no matter what the roll. It's in the Feel No Pain rules.

Destroyer Weapons do not automatically kill, they just do multiple wounds.

Even a 6 is not "remove from play", but "D6+6 wounds with no saves of any kind".

Of course, not many models will survive that…
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Squidmaster
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Re: Wraithguard warp cannon

Postby Squidmaster » Thu Aug 11, 2016 11:35 am

SquirrelMaster wrote:Feel No Pain doesn't work against any D weapon, no matter what the roll. It's in the Feel No Pain rules


I stand corrected.
How many Space Marines does it take to change a lightbulb?
None. Such is the work of the tech-priests.


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