40K and army choices/supplements?

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Dwarf Giant
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40K and army choices/supplements?

Postby Dwarf Giant » Sat Apr 23, 2016 7:28 pm

I'm currently interested in getting back in to 40K. I've got a Khorne Chaos Marine army and an Eldar force but I may want to build something 'new'.

I've looked at the GW site and the army choice seems enormous. I have no idea what is official/current or would/wouldn't be allowed in tournament play or pick up games with strangers. Also is unbound the Usual? Or Battle Forged?

From what I can tell there seems to be approx 40+ lists to choose from. (List below). Is this all of them?

Eldar
Dark Eldar
Harlequins
Tyranids
Necron
Tau
Orks
Daemons
Chaos Marines
Daemonkin
Crimson Slaughter
Chaos Daemons
Adeptus Sororitas
Space Marines
Dark Angels
Blood Angels
Space Wolves
Wulfen?
Imperial Knights
Grey Knights
Astra Militarum (Is this Imperial Guard?)
Cult Mechanics
Skitarii
Militarum Tempestus (Is this Imperial Guard too? )
Angus of Death
Inquisition

Others/Supplements (which I am less sure are legal/used for competitive/tournament play)

Officio Assassinorum
Warzone Damocles (Montana & Kauyon)
Shield of Baal Leviathan
Sanctus Reach - The Red Waaagh
Haemonculus Covent
Champions of Fenris
Sentinels of Terra
Farsight Enclaves
Waaagh Ghazghkull
Clan Raukaan
Sanctus Reach - Hour of the Wolf
Codex Cadia
White Scars
Raven Guard
Flesh Teasers
Legion of The Damned

Is this everything?

Any help/advice much appreciated.
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Re: 40K and army choices/supplements?

Postby Squidmaster » Sat Apr 23, 2016 8:29 pm

Basically, if its on the GW site, then its legal.

The second list you added are all campaign books, adding new units and formations to the game, and all are completely legal for play. Gamers Workshop is now using campaign supplements like these to expand armies instead of releasing new army books every now and then. A new "special edition" codex is usually released too, but you get all the new rules you need from the campaign supplement.

A general way tp understand all the supplements, is that a lot are extra add-ons to other forces. In 40k now you can sort of mix and match based on the Allies chart, so one Imperial army might have a Space Marine detachment, an Inquisition Detachment, a Guard Formation AND a Mechanicum Formation. As one legal army.
Getting to grips with what works with what as Allies is the best way to work out how best to make armies in 40k these days.


Based on your first list of Codex/Supplements, the only comments to make are:

Wulfen - these are an add-on to Space Wolves, add through the Curse Of The Wulfen campaign. Not really an army in their own right.
Crimson Slaughter and Black Legion - again, add-ons, this time for Chaos Space Marines, but with rules to field as their own army.
Astra Militarum - sigh. Yes, Guard.
Militarum Tempestus - a spinoff from Guard, sort of like Catachans were.
Angus of Death - presuming you mean Angels, an add-on for Space Marines giving you rules for changing the Space Marine basic rules in order to use them as a variety of other chapters.
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Re: 40K and army choices/supplements?

Postby Dwarf Giant » Sat Apr 23, 2016 8:51 pm

That's excellent, thank you . I'm guessing the 'sigh' is because I'm not the first person to ask about Imperial Guard? :lol:

Guess I've got a lot of reading and buying to do then!
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Re: 40K and army choices/supplements?

Postby Squidmaster » Sun Apr 24, 2016 8:37 am

The GUard thing lasted a while after the name change, and theres still plenty of people who still call them the Imperial Guard.
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Re: 40K and army choices/supplements?

Postby Dwarf Giant » Sun Apr 24, 2016 12:52 pm

Ah right, thanks. As far as you can see have I missed any other lists or is that it currently?
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Re: 40K and army choices/supplements?

Postby Squidmaster » Mon Apr 25, 2016 10:23 am

I make the list:

Adeptus Astartes
- Space Marines
- Angels of Death (White Scars, Imperial Fists, Irons Hands, Salamanders, Raven Guard)
- Blood Angels
- - Angels Fury Spearhead Force
- - Angels Warth Intervention Force
- Dark Angels
- - Librarius Conclave
- Space Wolves
- - Champions of Fenris
- Tyrannic War Veterans
- Seigebreaker Cohort
- Strike Force Ultra
- Stormwing
- Reclusium Command Squad
Adeptus Mechanicus
- Cult Mechanicus
- Skitarii
Adeptus Sororitas
Astra Militarum
- Militarum Tempestus
Chaos Daemons
- Belakor
Chaos Space Marines
- Black Legion
- Crimson Slaughter
- Helbrutes
- Kharns Butcherhorde
- Kranon's Helguard
Cypher
Dark Eldar
- Haemonculus Covens
Deathwatch
Eldar Craftworlds
Grey Knights
Harlequins
Imperial Knights
- Renegade Knight
Inquisition
Khorne Daemonkin
Legion of the Damned
Necrons
Officio Assassinorum
Orks
- Waagh! Ghazghkull
Tau Empire
- Farsight Enclaves
- Firebase Support Cadre
Tyranids
- Rising Leviathan (three volumes)
- Genestealer Cults

Campaigns:
Sanctus Reach - Space Wolves, Orks, Imperial Guard
Kauyon / Mont'ka - Raven Guard, White Scares, Tau, Tau Farsight Enclaves, Imperial Guard
Curse of the Wulfen - Space Wolves, Chaos Daemons, Cadians
Shield of Baal - Blood Angels. Flesh Tearers, Tyranids, Necron Mephrit Dynasty


- means its more or less a spinoff, but some like Blood Angels don;t need the original Space Marine Codex for example.
As far as I can tell, thats the complete list of currently available Codecies and Supplements, plus the Dataslates for special units and vharacters who can jump around (Cypher for example).
In some cases rules are reprinted in multiple sources, for example I'm fairly sure the White Scars rules in Angels of Death are the same ones that were printed in the Kauyon campaign book.
Not every Codex has rules from the campaigns included though. The Cadian stuff from Curse of the Wulfen is available as a separate eBook, but not as a physical book, and its not in the Astra Militarum book.

Anyway. I'm pretty sure that list is as complete as I can work it.



THEN you have Imperial Armour.
The only full army lists I think mentioning from there is:

Volume 8: The Doom of Mymeara - Eldar Corsairs
Volume 9: The Badab War vol 1 - Astral Claws (Space Marines)
Volume 10: The Badab War vol 2 - Space Marine Seige Assault Gaurd
Volume 13: The Lost and the Damned (Renegade Guard)


THEN. in terms of army options, there is also Stronghold Assault, to add Fortifications to your army.



And I think thats it.

:D
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Re: 40K and army choices/supplements?

Postby Dwarf Giant » Mon Apr 25, 2016 6:08 pm

Realistically I'm never going to get my hands on all of them! Also, are the items you listed with -- in the book listed above them such as:

Blood Angels
--Angels of Fury Spearhead Force

Or is it a seperate download/book?

Also, is there a Genestealer cult list out yet?
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Re: 40K and army choices/supplements?

Postby Squidmaster » Tue Apr 26, 2016 8:00 am

Yeah, don't bother trying to get all of them. I listed them for the sake of completenessm and so you can see the ridiculous range of choice you have.
- - is basically extra supplements, yeah. In some cases its a wholew book (such as Champions of Fenris, in other cases such as the Angels Fury Spearhead Force, its a single page datasheet which isn't on the website because it was only released with a box set (but can easily be found online).

Genestealer Cult has been released, yeah. Sort of.
GW releaed a board game called Deathwatch: Overkill in which the enemy were Genestealer Cultists. THey also released rules for using the models in 40k. The one issue I have with it is that its not Magus, Cultists, random Deathwatch people, etc. Its specific named characters who work best in a single Formation together (Magus Bill, Bob's Brotherhood Squad, Deathwatch Trooper Fred with these specific weapons.....). They don't HAVE to, but ways of using them are limited.
Rules for both Genestealer Cult and Deathwatch were released online for free. Should be on the website somewhere.
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Re: 40K and army choices/supplements?

Postby Dwarf Giant » Fri Apr 29, 2016 7:26 am

I must admit it is a bit overwhelming. I do wonder how people remember all the rules or how you can prepare against opponents if you don't easily have access to the opponents army books.

Can you actually be competitive in a tournament if you don't use or have access to the Forgeworld Publications?
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Re: 40K and army choices/supplements?

Postby Daddy troll » Fri Apr 29, 2016 8:57 am

Dwarf Giant wrote:Can you actually be competitive in a tournament if you don't use or have access to the Forgeworld Publications?


Depends on the parent codex. Marines, Eldar and Tau certainly don't need any FW help but some of the models are cool as. Chaos marines however...

A mate of mine who plays chaos marines has 3 or 4 FW units in most points limits.
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Re: 40K and army choices/supplements?

Postby Castigator » Fri Apr 29, 2016 11:13 am

That was before the Renegade Knights and the Black Legion/Crimson Slaughter formations :twisted:
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Re: 40K and army choices/supplements?

Postby Dwarf Giant » Fri Apr 29, 2016 12:42 pm

It certainly makes it difficult to get into the game when there is so much to get. It looks for certain armies you need to get several (expensive) books or extra dataslates that aren't easy to get if you want access to the full force lists not to mention the core rulebook. Even then your opponent could spring some weird and wonderful troop/vehicle you've never even heard of.

Don't get me wrong, the models, background etc for 40K are great but it would be great if there was just one codex per army and maybe a couple of compendiums with the extra stuff in.
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Re: 40K and army choices/supplements?

Postby Daddy troll » Fri Apr 29, 2016 12:50 pm

Welcome to GWs money making machine.
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Re: 40K and army choices/supplements?

Postby Squidmaster » Fri Apr 29, 2016 1:14 pm

Its not as bad as it seems.

Sure, there are a lot of supplements available, but they are not 100% necessary.
If you're thinking Space Marine, you can easily get by with just Codex: Space Marines. Or if you wanted Dark Angels, all you need then is Codex: Dark Angels. The rest is optional extras.
How many Space Marines does it take to change a lightbulb?
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Re: 40K and army choices/supplements?

Postby oshin10 » Tue Jul 11, 2017 11:41 am

Hello
All the supplement of the first list is better than the second list.


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