X-wing format discussion

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jagosaja
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Re: X-wing format discussion

Postby jagosaja » Tue Apr 05, 2016 3:41 pm

But regular tournaments don't add up results of 6 players, do they?

There are several options available at the vote and you have an option to put in your own ideas. You voted for what you like, let others vote for what they like.
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jagosaja
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Re: X-wing format discussion

Postby jagosaja » Tue Apr 05, 2016 4:27 pm

Dates when the tournament will be held will be decided in the vote for rules. This is a tournament by players for the players, so they get to choose.
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Skindog
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Re: X-wing format discussion

Postby Skindog » Wed Apr 06, 2016 10:46 pm

jagosaja wrote:But regular tournaments don't add up results of 6 players, do they?

There are several options available at the vote and you have an option to put in your own ideas. You voted for what you like, let others vote for what they like.



They do not, but it makes no difference.

As to the second part of your post it sounds like you are suggesting I shut up, and don't discuss the options, I think talking about the options is good and helps us come to a better structure for the event in the end. I have voted, and others are free to vote as they please, I haven't said they aren't. I'm simply putting forward points for discussion and consideration by those voting, FFG have created the scoring system they have with game balance in mind, I don't see any need to mess with that and since it's the first one and a "learning" experience, surely the best place to start from is the default game setting? ain't broke, don't fix! If it turns out it doesn't work in team events (spoiler, it does, it's been done in other very successful team events) then change it for later years. I feel there is logic being applied to X-wing that is applied to the GW systems which are poorly written and not balanced to begin with so NEED restructuring, X-Wing doesn't need the same principles applied to it.
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jagosaja
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Re: X-wing format discussion

Postby jagosaja » Thu Apr 07, 2016 7:55 am

I apologize, it certainly was not my intent to tell you anything like that. I understand your point of view, I also feel that FFG system is great. I prefer the other system for team championship because I feel regular system does not award defensive roles in a team while the other one opens such possibilities. I felt that you may be pushing other voters towards your choice, but I take back what I said. The whole idea is to have a tournament where we will all enjoy.
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jagosaja
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Re: X-wing format discussion

Postby jagosaja » Thu Apr 07, 2016 8:19 am

As for Warhammer, the rules are broken and the faq and amount of additional rules to fix the internal balance is massive. Nothing of the sort is needed for X-Wing, what ffg provides is just fine. The points given to small losers changes metagame, and I believe this may be interesting for X-wing as well, especially when each player taks a certain role in a team. It is not fixing a game as it does not need fixing, it is opening new possibilities.
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herrireland
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Re: X-wing format discussion

Postby herrireland » Fri Apr 08, 2016 10:51 am

the focus for a team event imo, is the match ups and putting a good strategy in place maximising your players chances, the reward is a win.

Marcellvs
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Re: X-wing format discussion

Postby Marcellvs » Tue Apr 12, 2016 11:14 am

What are you going to do with the INTENTIONAL DRAWS?

It's quite often to see a ID in warhammer ETC, but the X-Wing community doesn't seem to like this new rule...

Here's a link to the official statement from FFG: https://community.fantasyflightgames.co ... -from-ffg/
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meldon
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Re: X-wing format discussion

Postby meldon » Tue Apr 12, 2016 2:23 pm

The issue is that in a team event more than a singles event playing for a draw is a valid tactic if you are massively outclassed allowing your team mates to play for the wins to win the round overall.

The issue that happened recently was because both players in the top 4 tables all agreed on the draw to ensure they remained as the top 8. This is much harder to manage in a team event (it just takes a couple of players out of more than 8) to decide "screw this" and it falls apart.

Its also much easier to spot this level of collusion so a points reduction (auto round loss) would be easy to apply.

What is much harder to spot is 3*100-0 3*0-100 deliberately but this is something we can't really guess at.
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salnihra
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Re: X-wing format discussion

Postby salnihra » Wed Apr 20, 2016 2:14 pm

Hello All,

Please see below the finalized version of the X-wing format as formed by the votings. Only the timetables will be filed in as final details. We hope we will have a great event!

Cheers,

Event: ETC and ESC X-wing 2016
Venue: Athens, Greece

Ticket Price: TBD
Timetable: TBD
Approved Waves: All models released until July 1, 2016
Points: 100
Lists due: July 1, 2016 to etcxwinglists@gmail.com

European Team Championship 2016

Schedule:

Team tournament will be held on August 6 and 7, 2016. 5 games will be played each day.

Players per Team:

6 (teams must follow the nationality requirements of the ETC Charter). A team may also include a non-playing coach/manager. The coach can be used as a substitute player, using the army of the player he replaces.

Team Restrictions:

Each team must consist of the following factions:
2 Rebels
2 Imperial
2 Scum&Villany

Unique named pilots and upgrades may only appear once in a team. There can be no identical lists in a team’s roster.

Each player must also specify which 3 obstacle he/she will use throughout the tournament in his list. Both asteroids and debris fields can be used for obstacles.

Model and upgrade card cut-off: Only models and cards released by June .., 2016 may be used. FAQs published until the date of the event will be applicable in the tournament.

Rules:

Star Wars X-wing Miniatures Game Rules of Play and all applicable Errata and FAQ’s

Pairing System:

For round one, teams will be paired randomly. Teams will be paired using the Swiss Chess system (i.e. 1st on the leaderboard plays 2nd, 3rd plays 4th etc.), with the exception that rematches will be avoided. Total Team Margin of Victory Score will be taken into consideration when determining rankings between teams that have the same point.

The players will be matched up using the following system:
1. Team A puts up one if its 6 squads, Team B does the same.
2. Team A puts up two squads against the one put up by Team B, Team B does the same.
3. Team A chooses one of the two squads put up by Team B to be played against the squad first put up by team A and determines one pair, Team B does the same.
4. The squads that did not get chosen return to the team pool.
5. Team A puts up one if its 4 remaining squads, Team B does the same.
6. Team A puts up two squads against the one put up by Team B, Team B does the same.
7. Team A chooses one of the two squads put up by Team B to be played against the squad first put up by team A and determines one pair, Team B does the same.
8. The squad of Team A that did not get chosen by team B plays against the last squad remaining in the pool of Team B. The squad of Team B that did not get chosen by team B plays against the last squad remaining in the pool of Team A.
Once the parinigs are done the players move to deployment. Star Wars X-wing Miniatures Game Rules of Play and all applicable Errata and FAQ’s shall be applicable for the game rules and deployment prinicples. Each player sets forth it’s chosen obstacles to the board at the same time to form an obstacle pool of 6 Then they proceed to place them as usual, picking any of the six pieces from this pool of obstacles.

Timings:
1. Each round will last for a total of 90 (15+75) minutes. A round is divided into 15 minutes of pairings and 75 minutes of game time.
2. Any players not paired after 15 minutes should be randomly paired.
Scoring System: Standard Star Wars X-wing Miniature Game Tournament Rules scoring, a win is 5 victory points (“VP”), a modified win is 3 VP, a draw is 1 VP.

The player with the greater score at the end of the game receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a modified win. If both players have the same score, the game ends in a draw.

Margin of Victory ("MoV"): At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet.If a player destroys all of his opponent’s ships, his opponent’s squad is worth 100 squad points, even if it is worth fewer squad points to begin with. If both players destroy an identical number of squad points, each player receives a Margin of Victory of 100 points. If a player concedes the match, all of his remaining ships are destroyed.

The VP’s and MoV scored in each game are added to team's score. The leaderboard will be sorted primarily by VP’s, and then by MoV’s. A team’s score from each round is calculated by adding up the points accumulated by each player of the team during the matches. The maximumum point a teams may receive from a round is capped at 25 points, on the same token a team will score a minimum of 5 points from each round.

Courtesy and Rules:

If you feel your opponent is slow-playing, then the following procedure should be used;
1 - Ask him nicely to speed up a bit.
2 - Tell your captain, who should speak to the opposing captain who should tell the player to speed up.
3 - Inform a referee

List Submission: Captains must submit their team's rosters by 23:59 (CET) on July 1, 2016. Lists should be emailed to etcxwinglists@gmail.com. The lists should include the following information:
- Player's name
- Player's team
- Faction
- The details of each ship, pilot and upgrade cards.

After the deadline, all the rosters will be distributed to each captain who submitted his team's lists on time. The lists will be checked by the X-wing Captains' Council, and any necessary changes made ASAP with minimal changes to the list. There will be points penalties for teams that submit their lists late, or include illegal armies.

Models/Proxies: No proxies are allowed.



European Singles Championship 2016


Schedule:

Singles tournament will be held on August 5, 2016.

Rules:

Star Wars X-wing Miniatures Game Tournament Rules will be applicable throughout the singles tournament.
Halil Kardicali
X-Wing ETC Team Turkey 2016 - Captain
X-Wing ETC 2016 Game Master


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