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 Post subject: 8th Magic Lore extra effects and Errata...
PostPosted: Wed Jun 09, 2010 5:42 pm 
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Rumors suggest that magic lores will have extra effects upon casting a spell (lower casting values for next spell cast on unit for Fire, heal wounds on Life etc.)
Do you think they will implement such rules at the current "unique" magic of some races? (Skaven, Chaos, Greenskin Big/Little waaahh!).
Any ideas? :D


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Wed Jun 09, 2010 6:00 pm 
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It would be cool for Tzeentch to be something like gain D3 rerolls each time you cast a spell successfully. I'm not sure they've redone those lores in the BRB so if they do change they'll be in the errata.


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Wed Jun 09, 2010 6:38 pm 
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As far as I know they are not changing the actual spells in the army books. They may be adjusting the casting values of some, and they may change the way spells are chosen to match the rulebook.

The errata are only bringing army books in line with the rulebook, not improving or balancing them in any way.

What you are suggesting will almost certainly happen when the books get updated over the years (imo).

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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Wed Jun 09, 2010 8:31 pm 
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Grimstonefire wrote:
As far as I know they are not changing the actual spells in the army books. They may be adjusting the casting values of some, and they may change the way spells are chosen to match the rulebook.

The errata are only bringing army books in line with the rulebook, not improving or balancing them in any way.

What you are suggesting will almost certainly happen when the books get updated over the years (imo).


That's fair, but I wonder what the 'default spell' will be or if spell selections won't be as restricted. It may be hard to take WoC lores over some of the rumored ones anyway.


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 9:29 am 
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Quote:
It may be hard to take WoC lores over some of the rumored ones anyway.


I'm not so sure about that. Of course, I don't know exactly what the new rulebook lores will turn out to be, but I think that the army book magic lores have been on a pretty steep power creep for a while now. Certaintly the lores of Nurgle Tzeentch is still pretty scary (depending on what the miscast changes do to pandemonium I guess). And the new skaven lores are pretty brutal too. Sure older books like orcs and wood elves have relatively sub par lores, but they are older books anyway.

Also, I think if they were planning on giving an extra bonus to spells cast from every lore to existing army book lores they would have included an extra bonus for lore of the wild in the beastmen book, which of course they didn't.


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 9:57 am 
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I think that dark elves will end up with a pretty sickening magic phase possibly harsher than the horror they have now. Mainly because of the access they have to extra dice though stabbing and PODding (subject to errata) and the access they have to 4 of the book lores.

Things might get riskier, especially if you end up with too many POD dice!

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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 10:18 am 
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Summon undead horde should now be cast a lot more than before.

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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 7:17 pm 
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Pete wrote:
I think that dark elves will end up with a pretty sickening magic phase possibly harsher than the horror they have now. Mainly because of the access they have to extra dice though stabbing and PODding (subject to errata) and the access they have to 4 of the book lores.

Things might get riskier, especially if you end up with too many POD dice!

In what way is the DE magic phase horrifying now? I would rank it lower than HE, DoC, WoC, VC and probably lizards (mainly because of engine-spam rather than sheer power).


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 7:39 pm 
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sulla wrote:
Pete wrote:
I think that dark elves will end up with a pretty sickening magic phase possibly harsher than the horror they have now. Mainly because of the access they have to extra dice though stabbing and PODding (subject to errata) and the access they have to 4 of the book lores.

Things might get riskier, especially if you end up with too many POD dice!

In what way is the DE magic phase horrifying now? I would rank it lower than HE, DoC, WoC, VC and probably lizards (mainly because of engine-spam rather than sheer power).


Well, he mentioned why : power dice domination and all the good lores. Lizards have a comparable magic phase, VC have lots of dice, but usually raise/move instead of causing direct damage, WoC sacrifice tons of points to get a pool of dice that can somewhat contend, and HE disregarding items, are in a similar boat as WoC. Obviously these factors will change in 8th.


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 7:53 pm 
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Quote:
We hope and pray these factors will change in 8th.


Fixed that for you.

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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Thu Jun 10, 2010 8:06 pm 
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honorandglory wrote:
Quote:
We hope and pray these factors will change in 8th.


Fixed that for you.


Well, DE will still have extra dice, but I think the playing field will be leveled for the lores, so DE will finally have some envy. And I think 1 dice PoD will be gone since you'll have a 33% chance to end the phase for that caster, which will net them at most 2 dice each cast, but on average just 1.


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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Sat Jun 12, 2010 1:09 am 
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either way i think i will be shouting WAAAAAAGH!!!!!! upon successfully casting it and sending my entire army running at the enemy like nutters.

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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Sat Jun 12, 2010 6:50 am 
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I'm actually looking forward to the new miscast table. From what I hear the O&G table looks tame comapred to it.At last :D

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 Post subject: Re: 8th Magic Lore extra effects and Errata...
PostPosted: Sat Jun 12, 2010 3:26 pm 
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sulla wrote:
Pete wrote:
I think that dark elves will end up with a pretty sickening magic phase possibly harsher than the horror they have now. Mainly because of the access they have to extra dice though stabbing and PODding (subject to errata) and the access they have to 4 of the book lores.

Things might get riskier, especially if you end up with too many POD dice!

In what way is the DE magic phase horrifying now? I would rank it lower than HE, DoC, WoC, VC and probably lizards (mainly because of engine-spam rather than sheer power).


You haven't seen a Level 4 in a block of spearelves with a certain dagger?
She can be deadly as hell, since she generates an obscene amount of power dice, and can have all the right spells to use with that.

Daedalus81 wrote:
honorandglory wrote:
Quote:
We hope and pray these factors will change in 8th.


Fixed that for you.


Well, DE will still have extra dice, but I think the playing field will be leveled for the lores, so DE will finally have some envy. And I think 1 dice PoD will be gone since you'll have a 33% chance to end the phase for that caster, which will net them at most 2 dice each cast, but on average just 1.


Untrue. If she has the dagger, she can easily roll one dice, if it comes up a 1 or 2, she'll roll another, she'd only be at 1/36 of ending the magic phase, but she would be at no risk at rolling double 6. Sicne she will only use the extra dice if the first is not a high roll.

At worst it will draw 2 dispel dice from your opponent and cost you a spearelf, at best it will cost you one PD to get D3+1 PD. And these extra PD can also be stabbed to more power, so you can cast more spells. If you have the lore of death, you can generate even more dice through that. All in all you can get a hellish amount of PD and nuke everything.

As long as you don't get double 6 that is.

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