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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Thu Jun 10, 2010 7:04 pm 
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Daedalus81 wrote:
The aim is simply not the destruction as much as the neutralization of units. It doesn´t matter that the Empire Halberdiers will be cut down to the last man in a fight against the Chaos Warriors if it takes 3 rounds of combat and they take a third or half the opponents down with them. It will also buy time to send in reinforcements, whittle down other enemy regiments with magic and gunfire or capture objectives.


My little metal and plastic men are gonna be pissed about this if true.

Some of them have families you know.

Tuatha

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 1:16 am 
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WickerNipple wrote:
But how could you know that when you don't even know what it is?

To have a valuable opinion about anything you need to be fundamentally informed about it.


Okay I saw EoTG and since yes I have not put a model on the table top in the last 8 years had no clue what it was.

So I went searching and by the time I got done reading many different posts on a variety of websites I was able to draw my own opinions about. Which for the most part if you are a Slann player fielding more troops just might be a better option for the point cost.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 1:52 am 
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We have only seen a part of what 8th Edition is changing.

The new rule book is going to be 528 pages which means that there are things in it that we have no clue about.

There are going to be tons of Battle Scenarios and if you build your army one way you could find out that certain scenario just might be an auto loss because of your army build.

There are going to be new magic items and unit buffing/unit cursing spells.

It would suck that before you charge into an unit your opponent buffs his unit and then curses yours. This alone just might ruin many a Death Star unit day.

Some players think that they might be able to spam many 1st Lvl mages inorder to get more dice for their Magic phase. But having more than 12 Power Dice is a bad thing and it will suck if they had 7 Mages (4th Lvl Lord mage and 6 Lvl ones) and get that every mage takes a strength 10 hit with no armor save. They just might find themselves down to just the Lvl 4 Mage very quickly.

What we do know that with stubborn Infantry Blocks will hang around.

I have said before that there will be some O&G players who will field a 100 strong unit of Goblins. Yes it might suck at fighting but if their Black Ork Warboss is near by it might take a very long time to get rid of them.

Also inorder to get rid of the Stubborn (I.E. more ranks bonus) you need to have unit with two ranks hit them in the flank or rear. So 5 Chaos Knights will not do it.

Also due to Stubborn close combats might last several rounds/turns and with the higher amount of models fighting you just might win the combat but find out that your winning unit is down to just 12 models out a starting 30. It won but got bloody big-time in doing so.

Also within the next few weeks the PDF erratta's for the armies will be out and things will change. Magic items, units abilities, etc...

8th Edition will require some players to reconsider their playing style. They will need to look at just what would be the best army build for their army.

Don't worry WAACer's will try their best to twist the rules and army builds to suit their purpose.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 2:39 am 
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Talonz wrote:
Baleanoon wrote:
stonethrowers
See as how most are under 100 points, and they all hit 25 20mm based models with no partials... yes they would be broken.


You've been playing with the wrong template and wrong rules then.


The diagram is right in the rulebook actually.As I remember it uses a unit of 25 goblins as an example 4 don't get hit So 21 hits, thats still pretty potent for anything from 80-90 points don't you think.

The fact that people don't use stone throwers has more to do with the armies that can take them than if they are good or not. My brets have two (My brets actually are getting better in 8th edition, ain't that something interesting), every tournement dwarf army fields one, and most competent orc players at least own one.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 8:07 am 
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SainHann wrote:
Some players think that they might be able to spam many 1st Lvl mages inorder to get more dice for their Magic phase. But having more than 12 Power Dice is a bad thing and it will suck if they had 7 Mages (4th Lvl Lord mage and 6 Lvl ones) and get that every mage takes a strength 10 hit with no armor save. They just might find themselves down to just the Lvl 4 Mage very quickly.


First of all, according to the rumours you can't generate MORE than 12 dice unless you are subject to some special rule. Secondly, why in gods name would you have 7 mages? :shock: Just to generate more dice? cuz that is alot of points for a 1/6 chance of another power dice. Also, a str 10 hit doesn't autokill people with more than 1 wound.

SainHann wrote:
What we do know that with stubborn Infantry Blocks will hang around.

I have said before that there will be some O&G players who will field a 100 strong unit of Goblins. Yes it might suck at fighting but if their Black Ork Warboss is near by it might take a very long time to get rid of them.

Also inorder to get rid of the Stubborn (I.E. more ranks bonus) you need to have unit with two ranks hit them in the flank or rear. So 5 Chaos Knights will not do it.

Also due to Stubborn close combats might last several rounds/turns and with the higher amount of models fighting you just might win the combat but find out that your winning unit is down to just 12 models out a starting 30. It won but got bloody big-time in doing so.


That unit of goblins are only stubborn on ld 5 or 6 since you can't use characters Ld for stubbornchecks, which I doubt they will change. Dosn't sound like a very nice unit at all if you ask me, add panic to that crappy ld and you got yourself a very sucky unit indeed.

SainHann wrote:
Also within the next few weeks the PDF erratta's for the armies will be out and things will change. Magic items, units abilities, etc...


From what I've heard it's only going to be faq's answering questions about magic items/special rules that won't function very well with the rules changes.

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 8:12 am 
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Hmmm, I wonder if they will help out the sacrament Bret item then? [-o<

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 8:45 am 
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Yeah, they'll ban it :)

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 8:50 am 
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Daedalus81 wrote:
I think this post from Scatha on Warseer more eloquently sums up my position, emphasis mine :
Quote:
I think your view of this is a good representation of the old game, but the new game may not share the same vision. Before we had a scenario where combat was an action that you expected few or no losses when you engaged. I believe that GW is telling us that these days are gone.

Much argument goes along the lines presented here. Basically it boils down to that "If unit X cannot win against Y, there is no point in engaging." This stands to reason in an environment where you are used to pick your fights, win them and emerge unscathed.

Now, if you run some math you will notice that most engagements turn into dragged out slugfests ending in the possible neutralizing of both units, but at greater vulnerability as they will be unable to retract once committed. The aim is simply not the destruction as much as the neutralization of units. It doesn´t matter that the Empire Halberdiers will be cut down to the last man in a fight against the Chaos Warriors if it takes 3 rounds of combat and they take a third or half the opponents down with them. It will also buy time to send in reinforcements, whittle down other enemy regiments with magic and gunfire or capture objectives.

The mindset of instant gratification is history. The more I read about the rumours the more I suspect that the new game will be a lot harder, rewarding the longer view. Despite all the claims of superior skills allowing the better players to win, it was a joke of a rules set that very clearly rewarded some aspects of play, high movement plus killing ability, magic investment, Fear etc. This is all gone.

It may be that some other aspect will be better that we cannot see yet, but I doubt it. Rather I think we are moving away from building lists as pivotal to transferring more importance to what happens on the field.


Wow, I couldn't agree more! Well written to Mr Scatha!

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 10:02 am 
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Scanningforlife wrote:
It seems that GW were so worried about the popularity of the new "Warmachine" and "Hordes" games that they made WFB8 all about war machines and hordes...


Sigged, better than my old one who offends people at random at least.

---

SainHann wrote:
We have only seen a part of what 8th Edition is changing.

The new rule book is going to be 528 pages which means that there are things in it that we have no clue about.


Correct, We only have very limited information, and yet we go into heated debates and post percentages that would be better than what GW is doing.
So, we should probably cut down a little on that.

SainHann wrote:
There are going to be tons of Battle Scenarios and if you build your army one way you could find out that certain scenario just might be an auto loss because of your army build.


If you destroy the opposing army, I suppose you win by default.

SainHann wrote:
Some players think that they might be able to spam many 1st Lvl mages inorder to get more dice for their Magic phase. But having more than 12 Power Dice is a bad thing and it will suck if they had 7 Mages (4th Lvl Lord mage and 6 Lvl ones) and get that every mage takes a strength 10 hit with no armor save. They just might find themselves down to just the Lvl 4 Mage very quickly.

I'm more worried about players doing dark elves or daemons, to spam power dice generating spells and therefore always be at the maximum 12 PD. Especially if they word the rule badly, so it says you can never have more than 12PD at once, meaning you could cast spells with half your PD and then cast some generating spells that will get them back up to 10.
Imagine a DE high sorc with the dagger in a spearelf unit. Cast power of darkness (the PD generating spell) with 1 dice, if it's 3 or more, the spell is cast and you'd require 8+ to dispel it. If you roll less than 3, kill an elf and get another dice, roll 2 or more on that, and the spell is still cast, since miscast is removed, there is no danger in this.
Then you get D3+1 PD, for one PD and possibly one elf.
Then you can go to town with the new death lore that can generate more spells per kill you have.

Daemons can spam heralds to get that power dice generating spell albeit it wont be as effective.

---

That being said, I like the new edition, but then again I like infantry and artillery, and it might have something to do with that.

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It seems that GW were so worried about the popularity of the new "Warmachine" and "Hordes" games that they made WFB8 all about war machines and hordes...


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 10:23 am 
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Daemons won't be able to do that as Boon of Tzeentch can't be duplicated, and they will really have to throw 2 dice at the spell meaning it won't be too amazing. Dark Elves will be brutal in the magic phase, you might as well consider that Power of Darkness D3+3 power dice given that the Sorceress can then go on to try to cast 2 more spells and stab a spearmen for each one, nice. Slann will be similarly disgusting, even moreso than usual- but when they miscast and explode their units on Temple Guard it'll be worth it. Well, the second time at least, after Cupped hands does its thing.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 11:19 am 
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Unless DE wait until the end of the phase for PoD they better throw 2 dice at it otherwise that casters phase ends on a 1 or 2. And if they're throwing 2 dice then they'll average 1 extra only.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Fri Jun 11, 2010 12:15 pm 
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Well, except for stabby dagger lady, as mentioned, who can happily single-dice it. We are discussing how nasty the phase could be, after all, so it makes sense to put it into the context of the player taking the nasty items to help make the phase even nastier ;)


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:04 am 
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Actually I think the spamming of spells is gone. As no spell can be casted more than once per turn.

Plus with the new Miscast Chart rolling double d6's is not something that you want to do.

As one person who has stated that he had read the chart it is bascially DEATH, DEATH and some more DEATH though he did state that rolling a 7 on the chart is not so bad.

So with my opponent wants to take the risk by rolling 4 or more dice go for it because if those double d6's show up something bad is going to happen to him. Which in the long run will be good for me.

Also it looks like Bound Spells will also require a Power Dice so players will need to take that into effect. I do expect Dwarves running with more of these since they have no Mages.

Just a few days more and we will know more as individuals get to see the Book.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:06 am 
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managed a sneaky peak today at my local store. and yes it is quite filthy, alot of it. ogres for the win.

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:11 am 
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Necromancy will still be spammable, as thats its own special rule, but the vamp will be unable to spam it if he goes with single dice and gets a 1 or 2, or a double 1 on 2 dice, his vamp's phase just ended.

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:20 am 
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Kalandros wrote:
Necromancy will still be spammable, as thats its own special rule, but the vamp will be unable to spam it if he goes with single dice and gets a 1 or 2, or a double 1 on 2 dice, his vamp's phase just ended.


Someone said it was 1,2, or 3 -- not sure how credible he is, but he did post quite a bit.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:22 am 
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nah its going to remain "natural 3 or more"

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:24 am 
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Daedalus81 wrote:
Kalandros wrote:
Necromancy will still be spammable, as thats its own special rule, but the vamp will be unable to spam it if he goes with single dice and gets a 1 or 2, or a double 1 on 2 dice, his vamp's phase just ended.


Someone said it was 1,2, or 3 -- not sure how credible he is, but he did post quite a bit.


nope, as i read in black and white in the book, it says you cannot cast again with that wizard if you fail to cast the spell, period. a roll of a 1 or a 2 is always a failure regardless of modifiers.

so spam raising is a VERY risky thing to do but your better off rolling 2 dice for invocation spam which is then alot harder to dispel so it evens it self out, you don't get to have as many raises but they will damn well count.

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 1:39 am 
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Gralph!?! wrote:
nope, as i read in black and white in the book, it says you cannot cast again with that wizard if you fail to cast the spell, period. a roll of a 1 or a 2 is always a failure regardless of modifiers.

so spam raising is a VERY risky thing to do but your better off rolling 2 dice for invocation spam which is then alot harder to dispel so it evens it self out, you don't get to have as many raises but they will damn well count.


Ok, cool. I'll take what the guy on heelan hammer was saying with a grain of salt.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 5:28 am 
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Level 4 with 6 power dice plus 2 pool can cast invo with 2 dice 4 times. Each with 2D6+4 casting value (also can get +1 for summon ghouls etc).

Also every hero with one dice left can throw it at a one dice cast.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 6:43 am 
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SainHann wrote:
WickerNipple wrote:
But how could you know that when you don't even know what it is?

To have a valuable opinion about anything you need to be fundamentally informed about it.


Okay I saw EoTG and since yes I have not put a model on the table top in the last 8 years had no clue what it was.

So I went searching and by the time I got done reading many different posts on a variety of websites I was able to draw my own opinions about. Which for the most part if you are a Slann player fielding more troops just might be a better option for the point cost.



Except it's a skink priest (hero) upgrade, so under your 10% suggestion the absolute earliest you could see it is at 3600 or so. Also, using the internet to form your opinions is a bad practice. :wink:


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 7:07 am 
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manicpsychotic wrote:
Level 4 with 6 power dice plus 2 pool can cast invo with 2 dice 4 times. Each with 2D6+4 casting value (also can get +1 for summon ghouls etc).

Also every hero with one dice left can throw it at a one dice cast.


casting power you are correct but the generating dice is wrong.

remember 2d6 powerdice +2 for master of black arts and the occasional extra one from the vampire and others. so at the worst possibly situation you can end up with 4 powerdice but your opponent would only have 1 dispel dice. with the fact that a scroll is now not able to be duplicated :twisted: magic got a whole lot stronger. only a few armies can take multiple dispel scrolls now, those being dwarfs, tomb kings and daemons. if you roll a 6 and a 1 for generating dice you suddenly have 9 power dice where the opponent only has a single dice to dispel with which makes for a very impressive magic phase for a vampires army.

not sure on the wording exactly but currently me and the person who let me read it thinks that because you nominate a caster to dispel a spell, that if you have no casters you cannot stop magic, which is a pretty interesting twist i think.

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 7:36 am 
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If you roll a 6 and a 1 you get 7 PD and your opponent gets 6 dice for dispelling. Then you get to add on to that 7.

So some of the best rolls would be 5 & 4 - 9 PD to 5 DD or two 4's - 8 PD to 4 DD. If you want to roll a 7 then hope for 4 & 3 - 7 PD to 4 DD.

[quote]Except it's a skink priest (hero) upgrade, so under your 10% suggestion the absolute earliest you could see it is at 3600 or so. Also, using the internet to form your opinions is a bad practice.[quote]

Actually using the internet is a very good way to find about things since individuals do write reviews. I found many different posts about it and if you are willing to take the time to read them you can learn quite alot.

Lizardmen are going to need to rethink their army build anyway because I did glance at the Slann book yesterday and if they are playing games at 2250 they will not be able to field the majority of their Special Characters in 8th Edition due to their point cost.

But hey if you want to take a high price model that is also mounted of a Large Creature go right ahead. But with TLOS expect that your opponent just might take a few shots at it.

There are going to be improved Warmachines and some very nasty spells.

The Purple Sun can ruin the EoTG day if it goes off because all the template needs to do is just touch the model and then it is a roll against Initiative. Fail and it is gone.

Come 8th Edition there will be many things to consider.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 10:02 am 
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SainHann wrote:

Lizardmen are going to need to rethink their army build anyway because I did glance at the Slann book yesterday and if they are playing games at 2250 they will not be able to field the majority of their Special Characters in 8th Edition due to their point cost.


PLayers only take Special characters in casual games, so this won't change a thing, as you can houserule the percentages away.


SainHann wrote:
The Purple Sun can ruin the EoTG day if it goes off because all the template needs to do is just touch the model and then it is a roll against Initiative. Fail and it is gone.



Stupidly stegadons roll on the skinks initiatve, this is not a very effective way of dealing with things.

Reading reviews is a valid way of generating an opinion, but I would hesitate to say it is the best way, as the points mentioned above can only be viewed at tournaments really.

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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 2:25 pm 
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Woops forgot about the rolling for PD/DD :P

Still doesn't change anything. 2 dice invo spam will be pretty effective and hard to stop.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 3:13 pm 
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Welshy wrote:
PLayers only take Special characters in casual games, so this won't change a thing, as you can houserule the percentages away.

Not so sure if SC's will remain banned in most tournaments if the rules turn out to hold more balance. There may be one or two get banned, but they may turn around into be usable.
Welshy wrote:
Stupidly stegadons roll on the skinks initiatve, this is not a very effective way of dealing with things.

Assuming they have not changed this either, and the way things target big monsters is one of the things I really hope has changed.


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 Post subject: Re: Back to the future (8th edition rumouring)
PostPosted: Sat Jun 12, 2010 3:13 pm 
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Daniel wrote:
Daemons won't be able to do that as Boon of Tzeentch can't be duplicated, and they will really have to throw 2 dice at the spell meaning it won't be too amazing. Dark Elves will be brutal in the magic phase, you might as well consider that Power of Darkness D3+3 power dice given that the Sorceress can then go on to try to cast 2 more spells and stab a spearmen for each one, nice. Slann will be similarly disgusting, even moreso than usual- but when they miscast and explode their units on Temple Guard it'll be worth it. Well, the second time at least, after Cupped hands does its thing.


True on the daemons.

But dark elves can go quite crazy, especially with lore of death.

Purple sun is a template, I test or die, and it moves, let's imagine you can hit reasonably well with it and get 25 models touched by the template (not that hard, if you roll 6+ on the artillery dice it has a range of 18"). If they have average initative, 12 of them will die, which will net you at least 2 new power dice. Seeing as you probably used 3-4 dice to cast it (depending on casting value), I think it's quite good. If the other death spells also have some option of dealing damage, you'd probably get a lot of dice back just by killing stuff, and therefore be able to cast just about anything you've got each turn.

Oh, and true, vampires can do some neat tricks on doubles. Double 4 and you get 10PD vs 4DD due to master of the black arts. Unless you spam that vampire power, so you can always have 12PD.

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