WarhammerCE Living Rulebook

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LeonDeGrande
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WarhammerCE Living Rulebook

Postby LeonDeGrande » Sat Sep 26, 2015 3:22 pm

Here you can find the WarhammerCE LRB V1.04 with 157 pages and all rules and 18 armylists you need to play (2mb):
http://www.weiss-blaue-strategen.de/ind ... v1-04-pdf/
Changelog for 1.04
http://www.weiss-blaue-strategen.de/ind ... v1-04-pdf/

And here the german version of the LRB:
http://www.weiss-blaue-strategen.de/ind ... v1-04-pdf/
German Changelog for 1.04
http://www.weiss-blaue-strategen.de/ind ... v1-04-pdf/


With the LRB you don't need any other document/book to play WarhammerCE.
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Mon Sep 28, 2015 8:11 am

WarhammerCE is built on the 7th WFB edition and the project started about three years ago. The main reason for the developer ("Seelenhaendler") was to keep the 7th edition playable after the 8th edition was published, with all models available for 8th edition and to balance the points/rules by changing the most extreme things and clarifying the mechanics which have caused debates during the game (e.g. charge move).

I have joined the project six month ago, after waiting for 9th edition WFB and playing historicals (e.g. WAB) in the meantime, stopped playing WFB mid of 7th edition.

With WarhammerCE the fun playing WFB came back pretty fast. It is easy to play and the lack of comp ensures you can bring whichever army/units you want. The points are calculated accordingly, the more powerful items/spells/often some units are taken the more expensive the army, so the games are well balanced. It's still work-in-progress but already well done.
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Re: WarhammerCE Living Rulebook

Postby jirga » Tue Sep 29, 2015 8:21 am

I've been waiting for this living rulebook release. Thanks for the news.

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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Mon Oct 05, 2015 8:39 am

Next step is the german version of the LRB followed by the Dogs of War armylist.

Beside of the WCE core rules and 16 (17 with DoW) army lists we will collect optional rules and armylists step by step. Those content will not be part of the LRB, to keep that PDF as straight and focused as possible.

With the rules for sieges, ships, warbands, fighting in built up areas and army lists for Kislev, Norse, Albion, Araby, Ind, Cathay and Nippon campaigns and unusual scenarios can be handled and the eastern world explored.
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Re: WarhammerCE Living Rulebook

Postby Cyel » Mon Oct 05, 2015 12:40 pm

Wow! I have no time right now to read it carefully, but I will definitely look into this!!! The GOLDEN RULES are exactly the things I've always thought WFB needed to become an excellent game...but since 6th edition the exact opposite was happening.

1. What you pay for is what you get
The game uses a points system for a reason. So if you pay for something, it should be worth the price. On the other hand, if something is powerful it has to be priced accordingly.
2. Mortality
Everything in the game has to have a weakness that can be exploited, so that a balanced army has a reasonable chance to get rid of it over the course of a normal game if it chooses to invest a reasonable amount of resources to achieve it.
3. Moderate effects
All effects should have a reasonable effect on the game, taking point costs and ease of use into account. There should be virtually no effects that single-handedly are game changing, whatever their cost or drawbacks may be. Also, highly situational effects should be avoided as they are impossible to balance in an adequate way. The goal is to tone down the impact of luck as much as possible.
4. Balance over fluff
While the game should reflect the vision and feel of the Warhammer world, game balance has top priority.
5. The factor of luck
There will always be luck in a game of dice and while there are a lot of ways to minimize the impact of a lucky roll, the way some fundamental game mechanics work in Warhammer (especially Leadership tests), there will always be times when a single roll will decide the game. What can be done though is to give the player as much control as possible on when and where those rolls happen and give him tactical options to stack the probabilities in his favour.
6. Lean, definitive rules
Everything has to be as clear as possible. Get rid of unnecessary rules and make the ones left count. Although there might be optional rules, there has to be always a definitive way to do things that takes precedence.
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Re: WarhammerCE Living Rulebook

Postby Cyel » Mon Oct 05, 2015 5:26 pm

Is there any compilation listing the differences (at least the most important ones) between this rules set and WFB 7th edition ? It would be much easier to evaluate than looking through such a large document trying to spot them only to find out they're not exactly to someone's taste.
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Mon Oct 05, 2015 7:36 pm

The rules are only on 15 pages plus the giant rule-page.

But I try to figure the differences in the rules (the army lists are different too):

1. 2000p, one general, 0-1 Lord, 0-1 BSB and no other limits.

2. Charge is double movement but measured from the middle of the charging unit to the target unit. If this distance is not more than double pace and the charge move (which may not be direct to the target) is with only one wheel move, the charge is successful.

3. Magic completely different. 2d3+4 power dice (dispel dice is half, rounded up), two spell lists for each army, battle magic with powerful spells using the power dice and petty magic with assisting spells using free dice. Spells are chosen in the army list not randomly taken.

4. Light Infantry and Heavy Cavalry as new unit types
Light Infantry is similar to the cavalry variant, not rank bonus, free manoeuvres, no penalty through difficult terrain.
Heavy Cavalry is all cavalry with 2+ save or better, no march move allowed.

5. Warmachines
Cannon are less accurat the wider the shot is, 1" scattering in 12-24" and d3" over 24". This make snipering much harder. Cannon do d3 damage.
Catapults, no guess of range, placing the template and scatter, but also the hit scatters (minus the BS skill), this makes the catapult less accurate.

6. No fire damage and flamable
Regenaration cannot be negated. Instead of fire damage poison gives a strength Bonus to wound, but doesn't reduce the saving throw.

7. Less Special rules

8. Parry (to the front +1 to hit), Block (to the front, +1 save), Anti-Cav (killingblow spear to the front)

9. Killing blow is one wound without save.

10. Redirecting is limited with Unit Strength of 3 or less and skirmisher.

11. Fear&Outnumbering is not an autobreak but the combat result is doubled, in case of stubborn unit the normal combat result is taken.

12. Terror has no range effect and includes fear, fear is -1 to hit in case of a failed moral test, must be rolled each round of combat.

13. Maximum of two characters per unit.

14. Negating ranks in the rear/flank only with Unit Strength 5+ and a front of at least 60mm.




Hope that helps, a short summary.
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Tue Oct 13, 2015 7:15 am

Some minor things were corrected in the LRB and a version 1.01 uploaded (link updated in the first post).



Changelog for WarhammerCE Living Rulebook Version 1.01


General
• Typos, spelling errors, etc. were fixed

Rules Changelog
• Catapults are more accurate if target is within ‘short range’

Chaos (Beasts/Daemons/Warriors) Spell
• Luxurious Torment:
o changed from Hex or Augment to MM or Augment

Dark Elves Changelog
• Added Shield option for Repeater Crossbowmen

Empire Changelog
• Halberdiers: cost for shield option reduced to +0.5p/model

High Elves Changelog
• The Heal spell was replaced by the Cure spell
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Re: WarhammerCE Living Rulebook

Postby Bijufinhas » Tue Oct 13, 2015 9:04 pm

First, I'd like to say that seeing this post is the reason I registered in this forum. I left WHFB alltogether when 8th edition came, and seeing this project is like a ray of hope.

Thank you good sirs, thank you!
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Fri Feb 26, 2016 11:32 am

Complete german translation of the LRB is underway and nearly finished.

Dogs of War, Kislev and Norse next.

DoW will be part of the LRB, but all other lists (like Kislev, Norse, Storm of Chaos variants, etc.) will be optional.
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Mon Feb 29, 2016 10:11 pm

New Version (1.02) in english and german added in the first post.

Next: army lists for Dogs of War and Kislev.
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Re: WarhammerCE Living Rulebook

Postby Noble Korhedron » Wed May 18, 2016 7:38 pm

Is this project still being supported after the release of 9th Age, do you know?

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Re: WarhammerCE Living Rulebook

Postby silashand » Thu May 19, 2016 7:35 pm

No idea. Seems the links are dead now that I look at them.
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Fri May 20, 2016 6:05 am

No, not dead at all. Only new versions, I have to update the download-ID.
Norsca and Kislev lists available now (german).
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Fri May 20, 2016 3:49 pm

Links updated in the first post.

And here the Kislev campaign booklet (50 pages but in german ;) ) we start to play with 10 players in two weeks:
http://www.tabletopwelt.de/applications ... ?id=299597
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Sun Sep 04, 2016 2:03 pm

Version 1.03 of the LRB is available (link updated in the first post).
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Sat May 27, 2017 10:45 am

Version 1.04 of the Living Rulebook is available now (see first post).
Norse and Kislev as armylist was added.
Base size chart and optional rules section added.

You can find an overview about was was changed in the changelog.
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Re: WarhammerCE Living Rulebook

Postby LeonDeGrande » Fri Jun 16, 2017 12:19 pm

Forgot to mention:
Norse list covers the southern Norsca tribes (those with norse dwarf allies), the northern tribes are already covered by the Warriors of Chaos list.

Next list to be done is Dogs of War (german version exist, must be translated) followed by Araby.
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Re: WarhammerCE Living Rulebook

Postby Noble Korhedron » Sat Jun 17, 2017 6:54 pm

LeonDeGrande wrote:Forgot to mention:
Norse list covers the southern Norsca tribes (those with norse dwarf allies), the northern tribes are already covered by the Warriors of Chaos list.

Next list to be done is Dogs of War (german version exist, must be translated) followed by Araby.
Good to hear; I really must download all of it that is relevant to me ASAP.....

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Re: WarhammerCE Living Rulebook

Postby Enakan » Sun Jun 25, 2017 1:39 pm

Thanks for all your hard work!

I was very tired of 8th edition WHFB, didn't start it for six months because of the major changes I saw there. But having to go onto Age of Sigmar? No thanks! Tried Kings of War, it is Warhammer Lite. Tried 9th Age, kudos to the folks who did all the hard work there, but it's a rehash of 8th.

Loved 6th and 7th editions, where Warhammer was a thinking game. Going to start up something like this over here in the USA, going back but going forwards is NOT going to work!

:D

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Re: WarhammerCE Living Rulebook

Postby Noble Korhedron » Mon Jun 26, 2017 6:53 pm

Enakan wrote:Thanks for all your hard work!

I was very tired of 8th edition WHFB, didn't start it for six months because of the major changes I saw there. But having to go onto Age of Sigmar? No thanks! Tried Kings of War, it is Warhammer Lite. Tried 9th Age, kudos to the folks who did all the hard work there, but it's a rehash of 8th.

Loved 6th and 7th editions, where Warhammer was a thinking game. Going to start up something like this over here in the USA, going back but going forwards is NOT going to work!

:D
Errm, I'm not sure why you say 9th Age is a re-hash of 8th; I thought they had to get away from 8th as much as possible due to copyright issues? So how could it be so similar after that....?


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